![]() This is the best article I can find about it. But, a real landscape that you can move around and add interactivity to it is more powerful for education and simulation. Sure, you can capture a stereo 360 video. ![]() With that, you can move around the three dimension reality that you captured and even alter or add 3d models that you created on it. With photogrammetry, you can capture the reality in three dimension. You can’t move around or have 100% control of the reality that you captured. ģ60 video can capture the reality in one or a few points of view. īy mastering the cinematic VR video editor, I am sure that your company will be the go to company for Cinematic VR locally. You will need a Cinematic VR Video Editor. But if you want to create a short film or movie, you will need to edit the video. Normally if you are doing a normal video to share with your friends, a raw VR video is just enough. īecause I think light field camera will be a game changer.ģ60Heros is a good option, one of my friend setup this rig and it works perfectly. I will link you to this google search page because I think this will change frequently. I can see the use cases such as VR journalism, VR films (horror film), VR documentary, VR tutorial, VR property viewing. The idea is to use special cameras to record the 360 degree view from a point. Stay tuned.Ĭinematic VR will be the frontier of VR. I am writing an open source HTC Vive Menu framework. But try to read the SteamVR/extra/SteamVR_teleporter to understand how to use delegate to trigger event in Asset Store. HTC Vive don’t have a good documentation. NewtonVR: Physics-based interaction on the Vive (Part 2 + Github) You can use a few open source library for it. If you happen to have HTC Vive and want to develop on it. This is a book that I would recommend.Įssential Mathematics for Games and Interactive Applications: A Programmer’s Guide, Second Edition: 9780123742971: Computer Science Books Choose a weekend, make a hot chocolate and start to read a book about the math behind game development. VR Setup | Leap Motion DevelopersĪfter you get all pumped up with VR. Leap Motion is a good option before Oculus touch or HTC Vive came out. If you are interested work on VR input to create the UI/UX to change the VR environment. So, the tutorial above is about VR output or VR HMD. Then show your demo in your local VR community, if there is none, just create one, crowd learning! I want to add gravity to the 3d object that I just added. In my opinion, the only way to learn unity is create a simple game (I would suggest a VR pacman) with it, then keep google search for the things that you want to achieve. Developer Center – Documentation and SDKs Roll-a-ball tutorial After you are done with it. This is a good tutorial to make you more familiar with unity. I would recommend you to learn javascript with this resources. Unity is a good starting point, the programming language that it uses is C# or javascript. You will need to figure out UI/UX of VR and how to engage the user in a meaningful way that fully utilise the power of VR. This will be the one of the first frontier of VR. The software that you created will be install in Mac, PC, Play Station or Google cardboard (android or ios). You can create VR apps or games that will increase the productivity, simulate VR environment to help people learn faster or entertain people. In my opinion, there are 4 specializations of VR content professional. Virtual Reality 1.Tee Jia Hen, CEO of VRcollab ![]()
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